![]() ![]() ![]() Not only can players simply cheese fights (Drop resistance + soulsap, or just spam cc until it works), there was always a chance that your entire party just gets disabled before you can do anything about that thanks to RNG. Love or hate the armor system, but it prevents stunlocking. You have memory in DoS:2, a way better way to balance magic. ![]() slug), you have to invest 5 skill points for just a single master spell which feels way to expensive. some master spells are completely worthless (earth elemental vs. The spell schools are kind of unbalanced, e.g. Multiclassing isn't really a thing in DoS. If you don't invest some points in intelligence, even basic buffs like haste have a 20%chance to fail, while you could simply one-hit even the sturdiest enemies with high level magic. Magic, for example, was really only a mage thing. I think the combat in DoS:2 is better compared to the first game, classes are more balanced, more playstyles got viable. But I will try dos1 again at some point when I have the money. I refunded it as I intend to use the money to get KCD coming in a few days. I tried DOS1 for like 30 minutes, it never really clicked with me. I feel like if they did do a DOS3, they should combine the best of both games rather than go strictly with the DOS2 formula. I've been gaming for 30+ yrs and the game was definately in my top 10 PC games of all time (and trust me i'm very very very picky with my games!). After finishing the 2nd game I absoluetly praised it to all my friends! Thought it was one of the best CRPGs ever. Originally posted by TickleMeRifle:So i was one of those people who played DOS2 before actually playing DOS1. downing that armor in DOS2 (esp in tactician) seemed to be a bit of chore TBH. DOS2's combat was complex and strategic however DOS1's combat was more satisfying in that most of the effects just happened mostly immediately (with the exception of saving throws) without having to spend an eternity downing physical or magical armor. Not only that I'm a little conflicted about the combat that each game offers. Also the first seemed a lot more lighthearted, comedic and fun whereas the second seemed way too serious that it lost a bit of its charm. the story, crafting and sense of adventure was much better in the first. Suprisingly though.I'm actually enjoying the first game more than the 2nd! Whilst the inventory, UI, graphics, AI and voice acting were better in the 2nd. I didn't have high expectations mainly cos the 2nd game was so amazing that I didn't think the first could match it. Since I loved it so much I decided to take the dive and play the first. However, this game is also a pretty challenging CRPG that will punish players for making choices that seem rather innocuous at first glance, but can result in some serious punishment later on.So i was one of those people who played DOS2 before actually playing DOS1. The studio is beloved for the steps it has taken to make CRPGs mainstream once again, with these efforts being recognized by the masses and allowing this developer to reach new heights of superstardom.ĭivinity: Original Sin 2 is one of their best games, with its massive scope, riveting story, and entertaining cast of characters doing a great job of making fans fall in love with this fantasy world. Updated on Jby Ritwik Mitra: With Baldur's Gate 3 coming out sooner rather than later, there's no better time to check out some of Larian Entertainment's best games and figure out why they have such a massive fanbase, to begin with. Bear in mind that huge spoilers for the plot of Divinity: Original Sin 2await. However, some of these choices are also unequivocally horrible. Some choices on this list are not that dangerous and probably won't spoil the player experience too much. It's not just about taking a wrong route during a quest, but also about gameplay decisions that can affect the story. Related: Divinity Original Sin 2: Reasons To Stick To A Premade Character (& Others To Make Your Own) Moreover, there is little foreshadowing as to those consequences, as well. The game doesn't tell players what the consequences of their actions might be. So it is not hard to make a decision that will come back negatively during a first proper playthrough. The choices players make determine the outcomes of various storylines. Divinity: Original Sin 2 is a great classic RPG with an elegant cause-and-effect system. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |